roughsporty Posted April 22, 2010 Share Posted April 22, 2010 I setuped a very easy scene to play around with a propper lightning setup to get most out of traditional lightning (no pbr). As you may thinking i'm definitly not the guy who have a far knowledge of lightning but ok, I want my images render out as best as I can. I've started with a 3 point lightning and the key light has a depth map but hmmmm It look not right, maybe flat. For any advise I would be very thankful fur_test.hip Quote Link to comment Share on other sites More sharing options...
tmdag Posted April 22, 2010 Share Posted April 22, 2010 could You post renders also ? Quote Link to comment Share on other sites More sharing options...
roughsporty Posted April 22, 2010 Author Share Posted April 22, 2010 Yes, of course and another file, I forgot the propper uv fur_test.hip Quote Link to comment Share on other sites More sharing options...
dbukovec Posted April 24, 2010 Share Posted April 24, 2010 hi! Calculating shadow maps from point lights is expensive and not optimal, use spot lights instead, by default it renders deep shadow maps so set the resolution to 256 for tests, and set pixel samples to 3*3 at the shadow settings on the light Quote Link to comment Share on other sites More sharing options...
roughsporty Posted April 24, 2010 Author Share Posted April 24, 2010 Hi Daniel, I already using spot lights. I've placed a key, spot and rim light but hmm I'm not sure if it is a right setup for hair. I also using just shadow maps for the key light, for the other lights there were no shadows generated. hi! Calculating shadow maps from point lights is expensive and not optimal, use spot lights instead, by default it renders deep shadow maps so set the resolution to 256 for tests, and set pixel samples to 3*3 at the shadow settings on the light Quote Link to comment Share on other sites More sharing options...
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