PhasmaCeritus Posted April 23, 2010 Share Posted April 23, 2010 (edited) Hi, Lets say I have an object which is animated using regular animation curves in transform and rotate channels. I was wondering how could I bake my keyframes that instead of interpolated curves I would have a keyframe on each frame? Thanks Edited April 23, 2010 by PhasmaCeritus Quote Link to comment Share on other sites More sharing options...
anim Posted April 23, 2010 Share Posted April 23, 2010 you can use Fetch CHOP to bring that keyframed channel(s) to chops then right-click/Save Data Channels.. and save for example .chan/.bchan file then import this file through channel editor to corresponding channel and you'll get raw curve Quote Link to comment Share on other sites More sharing options...
PhasmaCeritus Posted April 24, 2010 Author Share Posted April 24, 2010 you can use Fetch CHOP to bring that keyframed channel(s) to chops then right-click/Save Data Channels.. and save for example .chan/.bchan file then import this file through channel editor to corresponding channel and you'll get raw curve thanks a lot! Quote Link to comment Share on other sites More sharing options...
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