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baking Keyframes


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Hi,

Lets say I have an object which is animated using regular animation curves in transform and rotate channels.

I was wondering how could I bake my keyframes that instead of interpolated curves I would have a keyframe on each frame?

Thanks

Edited by PhasmaCeritus
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you can use Fetch CHOP to bring that keyframed channel(s) to chops then right-click/Save Data Channels.. and save for example .chan/.bchan file

then import this file through channel editor to corresponding channel and you'll get raw curve

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