hatrick Posted April 29, 2010 Share Posted April 29, 2010 (edited) hi, how i can use an manual sop uv projection for a vex layered surface shop .... i ve an image with alphachannel to be composed over the base layer. the options mentioned in the manuel are not available in the shaders properties ?! ... set to "geometry attributes i can't take any influence to uv attributes via uv sops and tiling can't be disabled? i d like to position my map with the common uv project sop. pls help me out with such a simple task greets HT Edited April 30, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
hatrick Posted May 1, 2010 Author Share Posted May 1, 2010 (edited) pls guys... anyone ? ... how to control uv projection with a layered surfaces ... alpha picture 2nd layer ? thx Edited May 1, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.