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layered surface


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hi,

how i can use an manual sop uv projection for a vex layered surface shop .... i ve an image with alphachannel to be composed over the base layer. the options mentioned in the manuel are not available in the shaders properties ?! ... set to "geometry attributes i can't take any influence to uv attributes via uv sops and tiling can't be disabled? i d like to position my map with the common uv project sop.

pls help me out with such a simple task

greets

HT

Edited by hatrick
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