soomld Posted May 5, 2010 Share Posted May 5, 2010 Hey, When I render my Pyrofx scene the colours look fantastic in the MPlay window, but when I output the frame and bring it to After Effects for composite the color info seems to be gone and some parts gets transparent. I tried different format such as targa and tiff and also tried 8bit and 16bit but still the same. I been searching for solution in OD force forum and houdini forum but cant seem to find anyone else having this problem. Do you know what have I done wrong here? Thanks Quote Link to comment Share on other sites More sharing options...
daniel.phillis Posted May 5, 2010 Share Posted May 5, 2010 did you try adjusting gamma - i remember in one of the tuts - they talk about viewing pryo fx with a gamma of 2.2 ? Quote Link to comment Share on other sites More sharing options...
itriix Posted May 6, 2010 Share Posted May 6, 2010 in ae, in the project tab, right click on you're image sequence, go to "interpret footage", click on the "color management" tab, CHECK Preserve RGB. Hope this helps! Jonathan Quote Link to comment Share on other sites More sharing options...
soomld Posted May 6, 2010 Author Share Posted May 6, 2010 Thanks for the reply Daniel and Jonathan, I tried the solutions but I'm still having no luck. >< I tried opening my frame sequence in fcheck and it colours seems fine. Oh, I just tried to ignore alpha in the Interpret footage in AE, the colours is back. Is there some alpha settings I'm missing in Houdini? Quote Link to comment Share on other sites More sharing options...
daniel.phillis Posted May 6, 2010 Share Posted May 6, 2010 (edited) i can see something... it looks like you just need to boost your levels...maybe add it to itself in AE and see what happens ? i had to do the same with rendering pyro moke in Houdini and viewing in my COPS comp. Edited May 6, 2010 by daniel.phillis Quote Link to comment Share on other sites More sharing options...
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