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Pyro FX Render


soomld

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Hey,

When I render my Pyrofx scene the colours look fantastic in the MPlay window, but when I output the frame and bring it to After Effects for composite the color info seems to be gone and some parts gets transparent.

I tried different format such as targa and tiff and also tried 8bit and 16bit but still the same.

I been searching for solution in OD force forum and houdini forum but cant seem to find anyone else having this problem. Do you know what have I done wrong here?

Thanks

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Thanks for the reply Daniel and Jonathan,

I tried the solutions but I'm still having no luck. ><

I tried opening my frame sequence in fcheck and it colours seems fine.

Oh, I just tried to ignore alpha in the Interpret footage in AE, the colours is back. Is there some alpha settings I'm missing in Houdini?

post-5651-127311055082_thumb.jpg

post-5651-127311056545_thumb.jpg

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i can see something...

it looks like you just need to boost your levels...maybe add it to itself in AE

and see what happens ?

i had to do the same with rendering pyro moke in Houdini and viewing in my COPS comp.

Edited by daniel.phillis
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