Jump to content

Mantra sprite rendering (NOT particles)


Recommended Posts

Howdy all,

I was running through the Houdini L System 2 tutorial from cmiVFX and hit a snag with rendering sprites. The tutorial is in H8 and we are now on H10 and there is a difference in the way you tell Mantra to render sprites.

If I have a piece of geometry and use a scatter sop to put points across the surface and I want those points to render as sprites how would I go about doing that? This is not a particle system so a particle sprite rendering solution doesn't work for me. Any help would be most appreciative. Thank you.

David

Link to comment
Share on other sites

Add a float[3] attribute called spitescale to your points and add a mantra sprites procedural to your shader.

Put down a sprite POP to see what other attributes you might want.

EDIT..

To slow as usual.

Edited by mawi
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...