sanostol Posted June 24, 2010 Share Posted June 24, 2010 let's say I have a polyobject with a proper uv layout, how can I creep onto it. is there vex command that calculates the 3d position using a uv coordinate? cheers Martin Quote Link to comment Share on other sites More sharing options...
vi_rus Posted June 26, 2010 Share Posted June 26, 2010 Maybe something like this? poly_creep.hip Quote Link to comment Share on other sites More sharing options...
sanostol Posted June 28, 2010 Author Share Posted June 28, 2010 hi vi_rus, cool solution, but I need it for particles (many) and was looking for something I can use in vex, but as said allready, very cool Quote Link to comment Share on other sites More sharing options...
vi_rus Posted July 1, 2010 Share Posted July 1, 2010 I finally complete my original idea! Yes, it with vex =) To understand how it works see the poly_creep_vex_example.hip file. Good luck =) poly_creep_vex.hip Point_Closer.otl Quote Link to comment Share on other sites More sharing options...
petz Posted July 1, 2010 Share Posted July 1, 2010 couldn´t you use just a ray-sop with some expressions for a setup like this. assumed you have propper uvs. petz. creep1.hipnc Quote Link to comment Share on other sites More sharing options...
vi_rus Posted July 1, 2010 Share Posted July 1, 2010 hmmmm...)) I don't think about it) really easy. thanks petz! Quote Link to comment Share on other sites More sharing options...
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