pclaes Posted July 7, 2010 Share Posted July 7, 2010 Interesting to read where ILM is going with its' simulation and rendering of (volumetric) effects. I'm curious about their SIGRAPH talk - and they will probably show of some stuff at the next NVIDIA gpgpu conference. http://www.awn.com/articles/visual-effects/introducing-plume-firebending/page/1%2C1 Quote Link to comment Share on other sites More sharing options...
malexander Posted July 7, 2010 Share Posted July 7, 2010 Ah, developing a GPGPU engine for exactly one piece of target hardware, and the ultra-high end one at that. A programmer's dream... Quote Link to comment Share on other sites More sharing options...
itriix Posted July 7, 2010 Share Posted July 7, 2010 (edited) awesome! i'm still just trying to get fire to look realistic in houdini! Edited July 7, 2010 by itriix Quote Link to comment Share on other sites More sharing options...
lisux Posted July 23, 2010 Share Posted July 23, 2010 Ah, developing a GPGPU engine for exactly one piece of target hardware, and the ultra-high end one at that. A programmer's dream... Jeje you knoe is ILM. But some OpenCL or Cuda support in Houdini will be definitely good Quote Link to comment Share on other sites More sharing options...
Ratman Posted July 23, 2010 Share Posted July 23, 2010 Jeje you knoe is ILM. But some OpenCL or Cuda support in Houdini will be definitely good Last time I checked, cuda already "works" with Houdini, since it's just a library you'd link into a custom houdini sop or whatever. The bottleneck would come from the gdp when it comes to bringing in the data into Houdini, as creating and removing points and stuff is still non-threadsafe Quote Link to comment Share on other sites More sharing options...
lisux Posted August 3, 2010 Share Posted August 3, 2010 Last time I checked, cuda already "works" with Houdini, since it's just a library you'd link into a custom houdini sop or whatever. The bottleneck would come from the gdp when it comes to bringing in the data into Houdini, as creating and removing points and stuff is still non-threadsafe I mena that wouldbe good that some Houdini operators would be implemented to use cuda or opencl. You can always create your own tool using cuda but it is not supported out of the box. And I agree with the thread safe problem in the GDP library, something SESI needs to address. Quote Link to comment Share on other sites More sharing options...
Ratman Posted August 3, 2010 Share Posted August 3, 2010 From what I gathered at Siggraph is they've got a whole team on the side working and reworking all the geometry libraries, which is gonna make Houdini operations much faster. That should make a big difference! Quote Link to comment Share on other sites More sharing options...
curveU Posted August 4, 2010 Share Posted August 4, 2010 From what I gathered at Siggraph is they've got a whole team on the side working and reworking all the geometry libraries, which is gonna make Houdini operations much faster. That should make a big difference! wow, a whole team! That would be great! Looking forward to the coming surprise. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted August 4, 2010 Share Posted August 4, 2010 not to pop anyone´s balloon, but this doesn´t mean that much...I mean, two people could be considered a "team". Quote Link to comment Share on other sites More sharing options...
lisux Posted August 9, 2010 Share Posted August 9, 2010 From what I gathered at Siggraph is they've got a whole team on the side working and reworking all the geometry libraries, which is gonna make Houdini operations much faster. That should make a big difference! Yep, hopefully we will see in the next release Quote Link to comment Share on other sites More sharing options...
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