LaidlawFX Posted July 11, 2010 Share Posted July 11, 2010 So after reading the PBR Experiment Forum all this noise I am getting is because I am using area lights with PBR in H10? I figured I would post looking for a confirmation from some one. I believe it is all fixed in 11 so I just have to wait to combine the two right? -Thanks Quote Link to comment Share on other sites More sharing options...
symek Posted July 12, 2010 Share Posted July 12, 2010 White spots are samples which exceed much beyond average measure of the whole image brightness. You can nuke then down with vm_colorlimit property on mantra ROP (like ~10 save for hdr, enough small to compensate it) Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 12, 2010 Author Share Posted July 12, 2010 White spots are samples which exceed much beyond average measure of the whole image brightness. You can nuke then down with vm_colorlimit property on mantra ROP (like ~10 save for hdr, enough small to compensate it) Thanks, will give it a try Quote Link to comment Share on other sites More sharing options...
old school Posted July 12, 2010 Share Posted July 12, 2010 I believe it is all fixed in 11 so I just have to wait to combine the two right? There are some nice things in H11 to aid in rendering this sort of scene. Since the sneak peak shows the use of geometry lights and your scene seems to have geometry emitting light, definitely yes on that front. You may have to modify/switch shaders to take full advantage of what's in H11. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 12, 2010 Author Share Posted July 12, 2010 You may have to modify/switch shaders to take full advantage of what's in H11. Lol, drop my uber shader, lol, ... progress is sad.... I can't wait to get my hands wet with 11 , but I needs the means to acquire and time to install, no more school upgrades, no more multiple cores.... stupid single core at home.... lol Quote Link to comment Share on other sites More sharing options...
old school Posted July 12, 2010 Share Posted July 12, 2010 Lol, drop my uber shader, lol, ... progress is sad.... I can't wait to get my hands wet with 11 , but I needs the means to acquire and time to install, no more school upgrades, no more multiple cores.... stupid single core at home.... lol Not at all! I'd say your Uber Shader project would get that much more interesting. The new stuff has been added as VOP subnet wrappers so you can go in there and tear stuff apart and rebuild to your own heats content. I view it all as additive/positive. Lots of new stuff has been added for you to rip out and plug in to your own VOP/VEX uber shaders. Or you can use the new stuff as-is. Up to you. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 12, 2010 Author Share Posted July 12, 2010 (edited) Not at all! I'd say your Uber Shader project would get that much more interesting. The new stuff has been added as VOP subnet wrappers so you can go in there and tear stuff apart and rebuild to your own heats content. I view it all as additive/positive. Lots of new stuff has been added for you to rip out and plug in to your own VOP/VEX uber shaders. Or you can use the new stuff as-is. Up to you. So your saying I'm going to find hours more of entertainment / banging my head against the wall thanks to H11.... I'm not sure whether to kiss some one or punch them.... Lol, good thing I don't have a gf right now so me and H11 can be tight... or I can just use the defaults, and go have a life... decisions... ...bytw... sarcasm... Edited July 12, 2010 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 16, 2010 Author Share Posted July 16, 2010 Ok so do to the sadness of my computer I had to use Mantra, and I couldn't do caustics or FG with PBR/Mantra because I couldn't increase the samples high enough to a reasonable level to make everything look nice. It sadly took three days to render this image... I hate illuminance loops, I can do 20,000 hand placed, ray traced objects no problems, but illuminance loops will be the death of this computer. I need a new computer from this decade.... Comments and feedback are welcome. Quote Link to comment Share on other sites More sharing options...
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