Mzigaib Posted August 4, 2010 Share Posted August 4, 2010 How to get the world position from uv texture coordinates? Not from parametric UV. Quote Link to comment Share on other sites More sharing options...
Macha Posted August 4, 2010 Share Posted August 4, 2010 This is one way with a sticky, but perhaps not what you are after. uv.hipnc Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted August 4, 2010 Author Share Posted August 4, 2010 Thanks for the feedback. That´s the effect I want, but with several points in the geometry level. I could use primuv() expression to get the position from uvs but it only works with parametric ones, I want to use texture uvs. In the file I can achieve a similar effect using a VEX similar to primuv() expression, one of the problems is that the obj must be a mesh, I want to be able to use it on a polygon object, and the points doesn't stick on it´s rest position. uv_to_position.hipnc Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted August 4, 2010 Author Share Posted August 4, 2010 (edited) What also could help is to know how to transfer the uv parametric coordinates to uv texture coordinates. Edited August 4, 2010 by Mzigaib Quote Link to comment Share on other sites More sharing options...
petz Posted August 5, 2010 Share Posted August 5, 2010 maybe this helps petz uv_to_position1.hipnc Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted August 5, 2010 Author Share Posted August 5, 2010 (edited) Eita!!!! Petz, you are the man!!! You can´t imagine how much you did helped me, again , thank you very much. This intersect VEX VOP does all that I want, amazing! Even achieving the same effect I still wish that could be a clever way to convert the object local UV surface texture coordinates to XYZ world postion. Anyway thank you again! Edited August 5, 2010 by Mzigaib Quote Link to comment Share on other sites More sharing options...
edward Posted August 5, 2010 Share Posted August 5, 2010 Even achieving the same effect I still wish that could be a clever way to convert the object local UV surface texture coordinates to XYZ world postion. I don't see anything with Macha's use of the Sticky object. If you're looking for more of a SOP level point operation, you can still use the Sticky object. eg. Quote Link to comment Share on other sites More sharing options...
Macha Posted August 5, 2010 Share Posted August 5, 2010 Well, I can't compete with Petz's genius, so here is my alternative silly way of doing this. sillyuv.hipnc Quote Link to comment Share on other sites More sharing options...
petz Posted August 6, 2010 Share Posted August 6, 2010 Well, I can't compete with Petz's genius, so here is my alternative silly way of doing this. i guess you meant this ironically but nevertheless i feel honored cheers, petz Quote Link to comment Share on other sites More sharing options...
Tesla's fan Posted January 2, 2015 Share Posted January 2, 2015 Maybe it can help you change_basis.hip Quote Link to comment Share on other sites More sharing options...
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