Vinz9 Posted August 10, 2010 Share Posted August 10, 2010 Hi, Just a little test to see if it worked, and it does http://vimeo.com/14037358 Vincent Quote Link to comment Share on other sites More sharing options...
JoshJ Posted August 10, 2010 Share Posted August 10, 2010 very cool... could you describe the workflow and working concept a little bit? I haven't used the new volume from attribute sops yet. Quote Link to comment Share on other sites More sharing options...
dpz Posted August 11, 2010 Share Posted August 11, 2010 very nice. workflow infos would be more than apppreciated. cheers Quote Link to comment Share on other sites More sharing options...
Vinz9 Posted August 11, 2010 Author Share Posted August 11, 2010 (edited) Thanks! I create a 3d grid of points with the box sop with divisions matching the resolution of the volume, then transfer the density from the volume on those points, then the points can be deformed any way you want, and then I create an empty volume and fill it with the densities from the points. In H11 there are the attribute from volume and volume from attribute, but in H10 you can do it with points clouds or metaball I think. I attached a simple example with a static volume but it works the same with a fluid sim. deformvolumesimple.hip Edited August 11, 2010 by Vinz9 Quote Link to comment Share on other sites More sharing options...
JoshJ Posted August 11, 2010 Share Posted August 11, 2010 Thanks, looks cool! Quote Link to comment Share on other sites More sharing options...
chumbuk Posted August 11, 2010 Share Posted August 11, 2010 This can be done by deforming the fluid in SOP with Volume VOP, but it will look unnatural, or make curved vector field from geometry tangents and it use instead buoyancy force deform fluid.hip Quote Link to comment Share on other sites More sharing options...
Vinz9 Posted August 12, 2010 Author Share Posted August 12, 2010 This can be done by deforming the fluid in SOP with Volume VOP, but it will look unnatural, or make curved vector field from geometry tangents and it use instead buoyancy force Interesting techniques, they look a bit more involved than mine though, will look more into it, thanks! Quote Link to comment Share on other sites More sharing options...
chumbuk Posted August 12, 2010 Share Posted August 12, 2010 How do you deformed fluid in http://vimeo.com/14037358 , through Volume VOP and deformed rest point cloud and transfer from Volume from Attrib or not? I don't now other methods to do this, share your *.hip if it possible Quote Link to comment Share on other sites More sharing options...
Vinz9 Posted August 15, 2010 Author Share Posted August 15, 2010 How do you deformed fluid in http://vimeo.com/14037358 , through Volume VOP and deformed rest point cloud and transfer from Volume from Attrib or not? I don't now other methods to do this, share your *.hip if it possible Hi, my .hip file was two posts above I looked at yours more carefully, the sop way is more or less how I do it, except I directly rebuild the volume from the density. Quote Link to comment Share on other sites More sharing options...
chumbuk Posted August 17, 2010 Share Posted August 17, 2010 Hi, my .hip file was two posts above I looked at yours more carefully, the sop way is more or less how I do it, except I directly rebuild the volume from the density. Yes, your method more simple, and faster. Quote Link to comment Share on other sites More sharing options...
drokkar Posted August 19, 2010 Share Posted August 19, 2010 With Vincent's kind permission, we just added this example file into H11. Should be in tomorrow's daily build. Thanks again, Vincent! Thanks! I create a 3d grid of points with the box sop with divisions matching the resolution of the volume, then transfer the density from the volume on those points, then the points can be deformed any way you want, and then I create an empty volume and fill it with the densities from the points. In H11 there are the attribute from volume and volume from attribute, but in H10 you can do it with points clouds or metaball I think. I attached a simple example with a static volume but it works the same with a fluid sim. Quote Link to comment Share on other sites More sharing options...
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