tu_ong2006 Posted August 18, 2010 Share Posted August 18, 2010 (edited) In voxel Fluids . In viewport I can't see Volume while simulating( EX: smoke , pyro) . so can i turn it back to normal like houdini 10? I dont know if this is app problem or my hardware, pls help me Thank you! P/S: i'm not good at english so pardon me. Sorry everybody . I'm find problem . Plese Mod delete topic for me . Thank Mod Edited August 18, 2010 by tu_ong2006 Quote Link to comment Share on other sites More sharing options...
reyan Posted August 18, 2010 Share Posted August 18, 2010 (edited) In voxel Fluids . In viewport I can't see Volume while simulating( EX: smoke , pyro) . so can i turn it back to normal like houdini 10? I dont know if this is app problem or my hardware, pls help me Thank you! P/S: i'm not good at english so pardon me. Sorry everybody . I'm find problem . Plese Mod delete topic for me . Thank Mod Sorry Peon, can you explain how resolve ? Because i have same problem... =) Edited August 18, 2010 by reyan Quote Link to comment Share on other sites More sharing options...
Jim M Posted August 18, 2010 Share Posted August 18, 2010 Sorry Peon, can you explain how resolve ? Because i have same problem... =) Have you tried this... Ensure your display render flags in smoke object are set correctly. Turn up smoke density in guides on the smoke dop, I would do this on the first frame. Try a silly value like 50, to make sure it is working. Try pinning your scene view to obj level, this just helps with my workflow, not needed to get smoke in gl. Also adding a light helps with vizzing smoke. Quote Link to comment Share on other sites More sharing options...
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