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Problem in houdini 11


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In voxel Fluids . In viewport I can't see Volume while simulating( EX: smoke , pyro) .

so can i turn it back to normal like houdini 10?

I dont know if this is app problem or my hardware, pls help me

Thank you!

P/S: i'm not good at english so pardon me.

Sorry everybody . I'm find problem .

Plese Mod delete topic for me .

Thank Mod

Edited by tu_ong2006
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In voxel Fluids . In viewport I can't see Volume while simulating( EX: smoke , pyro) .

so can i turn it back to normal like houdini 10?

I dont know if this is app problem or my hardware, pls help me

Thank you!

P/S: i'm not good at english so pardon me.

Sorry everybody . I'm find problem .

Plese Mod delete topic for me .

Thank Mod

Sorry Peon, can you explain how resolve ? Because i have same problem... =)

Edited by reyan
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Sorry Peon, can you explain how resolve ? Because i have same problem... =)

Have you tried this...

  1. Ensure your display render flags in smoke object are set correctly.
  2. Turn up smoke density in guides on the smoke dop, I would do this on the first frame. Try a silly value like 50, to make sure it is working.
  3. Try pinning your scene view to obj level, this just helps with my workflow, not needed to get smoke in gl.
  4. Also adding a light helps with vizzing smoke.

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