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Maya as Houdini Modeling Tool


Zanozza

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Bored with "bad" Houdini modeling tools? Why not to integrate Maya as Houdini Modeling tool?

I am happy to show live Maya-Houdini integration. All surface information/modification will affect Houdini SOP immediatelly.

That could be completely live connection or "connection-on-demand", when Houdini geometry will update after mouse button release in Maya (keep the performance of network connection).

Houdini geometry will be re-created after lost connection/houdini crash/geometry deleting accedetly etc.

Video

0211d0430654.jpg

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Wow. That is pretty sweet! Something like this could be very useful for our school's pipeline. I saw on vimeo where you said, "The pipeline completely platform-independent. Maya user can work somewhere in UK on PC but Houdini can work, for example, in USA on Linux server!" I would love to know how you are doing it.

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  • 2 years later...

wow...is this using something Maya-related or could this method be developed for other modelling packages as well? I´m dreaming of organic modelling in Lightwave and having it shown this way inside Houdini....

Yes I completely share this feeling. Lightwave was so streamlined for modeling.

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yes . and LW has integrated python in the latest version .

i havent updated it yet , but Modeler looks might fit better in this scenario ( since it is focused in poly-modeling only )

..

does anyone knows a link ( or something python related ) which might help me to attempt something similar with Blender ?

im not a scripter , but want to try this ' live-exchange ' state . =)

!thanks

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