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i3ds and alpha over life


Mzigaib

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I am using particles and the i3d metacloud to create a volumetric dust trail which is working ok but I would like it to dissipate over the life of each particle I've generated the alpha attribute over life for each particle but how can I transfer it to the shader as density? Is it possible?

thanks

Edited by Mzigaib
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  • 4 months later...

or you can convert the particles to a volume (volume from attrib,etc), give it a name, and use that as a custom field to amplify the density in the shader

that way all you need to do is make an import parameter (like the one for density), and mult the density times that, or if ur using pyro, specify the user field, then make a field mod and plug that in as the amplitude mod

Edited by ikarus
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