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render view and classic render not the same


Spyrogif

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hi guys,

i've a problem with an H11 scene that i never seen before.

The render image show in render view and the one with render>with render>mantra are not the same.

It's not for all the shaders, some objects are exactly identical.

All shaders are the new mantra surface.

I did nt modify the shader internal network ( just loaded a color map and tweaked the specular).

only one render node and one camera.

The scene use PBR.

im running on OSX.

The difference looks like an overburn specular on some surface. (in the classic render it looks wrong, the render view is just fine and matching to my setting)

any idea to solve this ?

Edited by ndeewolfwood
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The render view automatically switches to raytrace.

So, if your mantra render is set to something else (eg micropolygons), it is likely the results will be different.

Never heard of this.

ndeewolfwood, maybe the problem in you gamma settings in MPlay/Render view. The outputs shouldn't have any difference.

Edited by Stalkerx777
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