syzmatrix Posted October 6, 2010 Share Posted October 6, 2010 hello guys, recent project require me to develop some controlable rigid defomation system. Assuming a car is falling to the ground and hit another, the car is deformed by other cars. I want to use sop solver to solve the problem, by using some metaball and magnet nodes. But the problem is, in my simulation the cube can not remember the deformtion. When the cube leave the metaball, the deformtion is gone. Is there any good idea to let the car remember the deformation, like a plastic deformtion? hope some nice guy helps:} Quote Link to comment Share on other sites More sharing options...
SpencerL Posted October 6, 2010 Share Posted October 6, 2010 hello guys, recent project require me to develop some controlable rigid defomation system. Assuming a car is falling to the ground and hit another, the car is deformed by other cars. I want to use sop solver to solve the problem, by using some metaball and magnet nodes. But the problem is, in my simulation the cube can not remember the deformtion. When the cube leave the metaball, the deformtion is gone. Is there any good idea to let the car remember the deformation, like a plastic deformtion? hope some nice guy helps:} There is a sop solver example which does just that using metaball and magnet to deform a torus. The example uses particles, so for your example, instead of using particles you would want to create a point where impacts occur. Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted October 7, 2010 Author Share Posted October 7, 2010 here is the hip file, hope some helps. rigid_simulation_odforce_h10.zip Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted October 7, 2010 Author Share Posted October 7, 2010 (edited) yes ,I attach the metaballs to the impact points and use them to deform my car. now is how to keep the deformation and not return to the original shape. Edited October 7, 2010 by syzmatrix Quote Link to comment Share on other sites More sharing options...
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