CeeGee Posted October 6, 2010 Share Posted October 6, 2010 This is one small RnD project Playing with volume fluid, and i make some custom emith system for particles with cuspOTL, scale and speed are not realistic. Just simularing next example with proxy cars, post new example soon Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted October 6, 2010 Share Posted October 6, 2010 That looks really cool. I have to do something like this as well. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 6, 2010 Author Share Posted October 6, 2010 Thanks This is test with car proxy interaction i need better SDF volume but good to see how its going to look Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted October 6, 2010 Share Posted October 6, 2010 That looks cool, but I think it would be better if the cars rolled over more. They seem to just slide along. Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted October 7, 2010 Share Posted October 7, 2010 Do you use the real scale for the objects ? Quote Link to comment Share on other sites More sharing options...
rohandalvi Posted October 7, 2010 Share Posted October 7, 2010 that looks brilliant. How long did it take to calculate the simulation? with regards Rohan Dalvi Quote Link to comment Share on other sites More sharing options...
Solitude Posted October 7, 2010 Share Posted October 7, 2010 Looks great!!! ...don't really know what else to say than that... good work! Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 7, 2010 Author Share Posted October 7, 2010 Thanks... ykcosmo - no i didint use real scale this is next step to add real scale building and to make better enviroment rohandalvi - Container box was 250, 120 frames 3H, 1h for particles sim 1.5 mil - on i7 950 3.05Ghz 12gb ram, run with hbatch last frame use 7GB ram. Quote Link to comment Share on other sites More sharing options...
MENOZ Posted October 7, 2010 Share Posted October 7, 2010 can you tell me about the cuspOTL please? Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 7, 2010 Author Share Posted October 7, 2010 Slow down fluid 2x, i think its much better now MENOZ : about cuspOTL Cusp Attribute Sop A utility sop for calculating a cusp attribute that stores a measure of how convex a surface is. Handy for finding the peaks and troughs of waves and other bumpy surfaces. Download http://www.fourthwall.ndo.co.uk/HT_Otls.html This is cuspOTL on flud, from red color i emith particles. Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted October 11, 2010 Share Posted October 11, 2010 COol !!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
pclaes Posted October 11, 2010 Share Posted October 11, 2010 This is cuspOTL on fluid, from red color i emit particles. I haven't used this otl, but how is it different from the measure -> curvature sop? (remap values between min and max of curvature to Cd). Nice sim by the way . Looks like fun! (next up -> bursting away a corner of a building ? ) Quote Link to comment Share on other sites More sharing options...
wigal123 Posted October 11, 2010 Share Posted October 11, 2010 I haven't used this otl, but how is it different from the measure -> curvature sop? (remap values between min and max of curvature to Cd). Nice sim by the way . Looks like fun! (next up -> bursting away a corner of a building ? ) was wondering the same... measure did fine on sorcerer's apprentice for us... Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 11, 2010 Author Share Posted October 11, 2010 Thanks guys I didnt try that workflow, i use cusoOTL, long time ago it was in vex, and then i just use on this setup. Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted October 12, 2010 Share Posted October 12, 2010 I haven't used this otl, but how is it different from the measure -> curvature sop? (remap values between min and max of curvature to Cd). Nice sim by the way . Looks like fun! (next up -> bursting away a corner of a building ? ) It is not peaceful, it is a crazy idea, it is a crazy world........... Quote Link to comment Share on other sites More sharing options...
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