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Flood The City


CeeGee

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This is one small RnD project

Playing with volume fluid, and i make some custom emith system

for particles with cuspOTL, scale and speed are not realistic.

floodu.jpg

Just simularing next example with proxy cars,

post new example soon

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Thanks...

ykcosmo - no i didint use real scale this is next step to add real scale building and to make better enviroment

rohandalvi - Container box was 250, 120 frames 3H, 1h for particles sim 1.5 mil - on i7 950 3.05Ghz 12gb ram,

run with hbatch last frame use 7GB ram.

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Slow down fluid 2x, i think its much better now

MENOZ : about cuspOTL

Cusp Attribute Sop

A utility sop for calculating a cusp attribute that stores a measure of how convex a surface is.

Handy for finding the peaks and troughs of waves and other bumpy surfaces.

Download http://www.fourthwall.ndo.co.uk/HT_Otls.html

This is cuspOTL on flud, from red color i emith particles.

cuspa.jpg

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This is cuspOTL on fluid, from red color i emit particles.

I haven't used this otl, but how is it different from the measure -> curvature sop? (remap values between min and max of curvature to Cd).

Nice sim by the way :). Looks like fun!

(next up -> bursting away a corner of a building ? ;) )

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I haven't used this otl, but how is it different from the measure -> curvature sop? (remap values between min and max of curvature to Cd).

Nice sim by the way :). Looks like fun!

(next up -> bursting away a corner of a building ? ;) )

was wondering the same... measure did fine on sorcerer's apprentice for us...

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I haven't used this otl, but how is it different from the measure -> curvature sop? (remap values between min and max of curvature to Cd).

Nice sim by the way :). Looks like fun!

(next up -> bursting away a corner of a building ? ;) )

It is not peaceful, it is a crazy idea, it is a crazy world...........

:P:P:P:P:P:P:P:P

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