borisb2 Posted October 8, 2010 Share Posted October 8, 2010 sorry for this beginner question (I'm still a Maya TD ) I'm playing with the new Mantrasurface in H11, but reflections seems to be blurred per default. Thats mostly nice of course but how do get rid of the blurred reflections, back to old style plain reflections (want to shade particles)? I just found a reflection-quality slider in the shader Or should I use a different material, chrome-like instead? Quote Link to comment Share on other sites More sharing options...
dpz Posted October 8, 2010 Share Posted October 8, 2010 check out the 'specular angle'. documentation says: "The approximate radius of the specular highlight in degrees. Larger angles will produce wider highlights, smaller angles will produce sharper highlights. Only the “Cone” value of Specular Model uses this angle as the size of the highlight. “Phong” and “Blinn” compute an approximate highlight size using this value." Quote Link to comment Share on other sites More sharing options...
fxrod Posted October 10, 2010 Share Posted October 10, 2010 You might want to check out the following tutorial, which gives some good explanations about the Mantra Surface. Mantra & Houdini 11 And yes, try reducing the reflection angle to 0 and you will get no blur. Quote Link to comment Share on other sites More sharing options...
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