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Reflections in Mantrsurface


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sorry for this beginner question (I'm still a Maya TD :) )

I'm playing with the new Mantrasurface in H11, but reflections seems to be blurred per default. Thats mostly nice of course but how do get rid of the blurred reflections, back to old style plain reflections (want to shade particles)? I just found a reflection-quality slider in the shader

Or should I use a different material, chrome-like instead?

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check out the 'specular angle'.

documentation says:

"The approximate radius of the specular highlight in degrees. Larger angles will produce wider highlights, smaller angles will produce sharper highlights.

Only the “Cone” value of Specular Model uses this angle as the size of the highlight. “Phong” and “Blinn” compute an approximate highlight size using this value."

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