smaugthewyrm Posted October 17, 2010 Share Posted October 17, 2010 (edited) REVISED: i found the challenge archive for greebles... now that is some cool stuff. am dl'ing the hips now. ok, i think i am very close... i'd like to achieve these pics. am stuck at trying to vary the amount of extrusion on a per poly basis. so far my approach is to make unique each quad with a facet and then create a group from each quad. the grid and sinewave were no problem. would a foreach approach work here? 'foreach' group, polyextrude by this random amount... meanwhile, i'll do some reading on the foreach sop. hip file attached. any help would be appreciated. Edited May 26, 2012 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
michael Posted October 18, 2010 Share Posted October 18, 2010 try something like this: greeblescene1.hip Quote Link to comment Share on other sites More sharing options...
rdg Posted October 18, 2010 Share Posted October 18, 2010 (edited) Michael, what's the deal with the foreachSOP? Where's my attachment? Edited October 18, 2010 by rdg Quote Link to comment Share on other sites More sharing options...
rdg Posted October 18, 2010 Share Posted October 18, 2010 Ah! There it is. greeblescene2.hip Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted October 18, 2010 Author Share Posted October 18, 2010 (edited) both work nicely. i really was very close. lolz. i kicked them both up to 80 x 80 size and divisions and toyed with the extrude inset expression... michael's hip rdg's hip michael, why did the max expression work, rather then a fit01? before your post i was working out this, but it didn't work out. fit01(rand($PR * 1 * stamp("..", "FORVALUE", 0)), 0.5, 1) and rdg, you didn't even need to use foreach. for some reason, using the foreach output 10 times as many polygons (560k vs 56k) while using the same grid specs to begin. anyway, thank you both very very much. i'll post the final pics if you'd like in WIP. woot! Edited October 18, 2010 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
rdg Posted October 18, 2010 Share Posted October 18, 2010 If you modify the rands in my hip you can achieve the same look as in Michael's hip. Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted October 18, 2010 Author Share Posted October 18, 2010 (edited) If you modify the rands in my hip you can achieve the same look as in Michael's hip. i see that. yep. i've taken it a bit farther still. i'll wrap it all up in an asset eventually. simple vari-extruded-poly greebles are pretty useful. thanks again dude. Edited October 18, 2010 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
michael Posted October 19, 2010 Share Posted October 19, 2010 @rdg - I just edited the file from smaugthewyrm Quote Link to comment Share on other sites More sharing options...
rdg Posted October 19, 2010 Share Posted October 19, 2010 @michael: I just wondered as my h10 might have lost some h11 magic when opening the file. Actually I wondered if the foreachSOP was meant to do this: Watchout I am going to attach a file ... Extruding in a loop to ensure the extruded things have semi-evenly-spaced divisions. greeblescene3.hip Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted October 22, 2010 Author Share Posted October 22, 2010 (edited) well, i had some fun with this. the biggy that i learned here is just how expensive for each is. it was generating the 'floor tubes' to a 2.2GB bgeo !!! by only moving the extrude sequence out of the foreachsop made a huge huge difference. also it turned out to be lots of fun smoothing out the floor tubes. the ray sop over that complex floor was just messy. lolz. hip file attached for fun. it would be kewl to animate the ripple of the floor and the twist of the tubes. my wee little computer just couldn't handle the render. 1 frame took a few hours as it is. hahaha. thanks guys for the help. reference: http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/ REVISED: attachment didn't stick. here is the hip file hosted at mediafire: greeble scene Edited October 22, 2010 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
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