KenLumet Posted November 7, 2010 Share Posted November 7, 2010 (edited) <Spam question, but some decent answers so the thread is remaining> Edited December 21, 2010 by Marc Spammer! Quote Link to comment Share on other sites More sharing options...
anim Posted November 7, 2010 Share Posted November 7, 2010 increasing oversampling is the way to go (there is also accurate births parameter, but it really slows things down) if oversampling doesn't help then check your emitting geometry if it is moving between frames Quote Link to comment Share on other sites More sharing options...
SpencerL Posted November 7, 2010 Share Posted November 7, 2010 increasing oversampling is the way to go (there is also accurate births parameter, but it really slows things down) if oversampling doesn't help then check your emitting geometry if it is moving between frames Depending on what your emitter is doing, you may have to crank up the oversampling quite a bit which can be a real hit to your sim times, especially if you just need to birth in the between frames. Ive attached a work around to the oversampling. Its basically a per point blend shape which randomly puts the emitter pt somewhere between the current frame position and the previous frame position. Quote Link to comment Share on other sites More sharing options...
SpencerL Posted November 7, 2010 Share Posted November 7, 2010 Depending on what your emitter is doing, you may have to crank up the oversampling quite a bit which can be a real hit to your sim times, especially if you just need to birth in the between frames. Ive attached a work around to the oversampling. Its basically a per point blend shape which randomly puts the emitter pt somewhere between the current frame position and the previous frame position. helps if I attach the file emitterInBetween_001.hip Quote Link to comment Share on other sites More sharing options...
ikarus Posted November 9, 2010 Share Posted November 9, 2010 I believe someone said in this forum that adding a time-blend to ur input geometry can help with the substepping Quote Link to comment Share on other sites More sharing options...
Macha Posted November 9, 2010 Share Posted November 9, 2010 Another way to get around the gaps is to add some randomness in the way they are emitted. For example, what I sometimes do is to scatter a large amount of points on the emitter and then set the emission to $NPT/somenumber, so that I can control the amount and location of emission while still varying it enough to avoid too much of a clumpy look. Quote Link to comment Share on other sites More sharing options...
RontheDon Posted November 13, 2010 Share Posted November 13, 2010 helps if I attach the file What an awesome idea!!!! Simple quick and very handy thanks a lot for sharing this Quote Link to comment Share on other sites More sharing options...
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