mawi 85 Posted December 19, 2010 was more about creating restfields and feeding them to the shading context. and still no clue how to set it up properly. whatever .. thx anyway. cheers, -chris. Did you have a look at this file? It does exactly that. Share this post Link to post Share on other sites
dpz 0 Posted December 19, 2010 well, since i'm not using billowySmokeMaterial it's not exactly the same. creating the rest fileds like that should be ok (i guess); but feeding them into shading context still won't work ... Share this post Link to post Share on other sites
JuriBryan 13 Posted April 23, 2012 i have one question, i followed the set up that luoquilin had in his file... But i ran into a big problem... my cloud just won't render. I assigned the Billowan smoke shader to it and all.. but it is not rendering... Do i need to create some attributes on the cloud object for the shader to work, or am I just missing some steps that i did not see in his file? And one more question... is there a way to have clouds interact with other objects like a plane flying through the cloud? Share this post Link to post Share on other sites