Akabane Posted November 11, 2010 Share Posted November 11, 2010 (edited) Hey guys! I'm trying to setup some houdini clouds. Let's say i'm happy with my overall shape, and I have this volume that represents my cloud. Now obviously when I render it it is supersmooth, which is not good. How can I displace it? Inside volumeVOP there doesn't seem to be a displace volumevop or something... I need it because I really need the wispyness of the end of the clouds and I thought the best way is to displace the volume, instead of doing some crazy superHeavyHighPolyGeo->volume afterwards. But if i'm wrong, new solutions welcome! Mixing volumes together or using volumeVOP with noise won't do, because i need it only in the external parts of the volume, not in all of it. Neither will do the pyro shader noise mod. Any tip/help? Thanks Edited November 11, 2010 by Akabane 1 Quote Link to comment Share on other sites More sharing options...
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