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Akabane

Displace Volumes?

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was more about creating restfields and feeding them to the shading context.

and still no clue how to set it up properly.

whatever .. thx anyway.

cheers,

-chris.

Did you have a look at this file?

It does exactly that.

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well, since i'm not using billowySmokeMaterial it's not exactly the same.

creating the rest fileds like that should be ok (i guess); but feeding them into shading context still won't work ...

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i have one question, i followed the set up that luoquilin had in his file... But i ran into a big problem... my cloud just won't render.

I assigned the Billowan smoke shader to it and all.. but it is not rendering...

Do i need to create some attributes on the cloud object for the shader to work, or am I just missing some steps that i did not see in his file?

And one more question... is there a way to have clouds interact with other objects like a plane flying through the cloud?

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