mawi Posted December 19, 2010 Share Posted December 19, 2010 was more about creating restfields and feeding them to the shading context. and still no clue how to set it up properly. whatever .. thx anyway. cheers, -chris. Did you have a look at this file? It does exactly that. Quote Link to comment Share on other sites More sharing options...
dpz Posted December 19, 2010 Share Posted December 19, 2010 well, since i'm not using billowySmokeMaterial it's not exactly the same. creating the rest fileds like that should be ok (i guess); but feeding them into shading context still won't work ... Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted April 23, 2012 Share Posted April 23, 2012 i have one question, i followed the set up that luoquilin had in his file... But i ran into a big problem... my cloud just won't render. I assigned the Billowan smoke shader to it and all.. but it is not rendering... Do i need to create some attributes on the cloud object for the shader to work, or am I just missing some steps that i did not see in his file? And one more question... is there a way to have clouds interact with other objects like a plane flying through the cloud? Quote Link to comment Share on other sites More sharing options...
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