Houdini_VFX Posted November 14, 2010 Share Posted November 14, 2010 (edited) Hi, I'm showing you a personal project I'm working on. It's a firebomb crash inspired to 2012 movie. I've taken the background movie with a 550D camera and I've matched that. Next I've started to work on the simulation. Here's a flipbook preview from the Houdini viewport, with a low res container(70 res), but the upres container is 500 subdivision(I use it only for the final render). See you soon with new update! http://www.vimeo.com/16797140 Edited November 14, 2010 by Houdini_VFX Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 14, 2010 Author Share Posted November 14, 2010 (edited) First rendering test... http://www.vimeo.com/16814382 Edited November 14, 2010 by Houdini_VFX Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 14, 2010 Author Share Posted November 14, 2010 (edited) First rendering test... http://www.vimeo.com/16814382 Edited November 14, 2010 by Houdini_VFX Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 16, 2010 Author Share Posted November 16, 2010 (edited) Here's a new simulation/rendering test. Upres container resolution: 300 Sim/rendering time: 48 h http://www.vimeo.com/16918059 Edited November 17, 2010 by Houdini_VFX Quote Link to comment Share on other sites More sharing options...
bunker Posted November 16, 2010 Share Posted November 16, 2010 Wow dude: 48h? There must be something really wrong with your setup Here's a new simulation/rendering test. Upres container resolution: 300 Sim/rendering time: 48 h http://www.vimeo.com/16888534 Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 17, 2010 Author Share Posted November 17, 2010 Wow dude: 48h? There must be something really wrong with your setup SORRY!I've posted the old version link! This is the correct link! http://www.vimeo.com/16918059 Quote Link to comment Share on other sites More sharing options...
Akabane Posted November 17, 2010 Share Posted November 17, 2010 Well, anyway 48h for simming and rendering a fluid container with the max sampling@300 is really too much. Are you using raytrace shadows by any chance? Which part took longer? Rendering or simming? Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 17, 2010 Author Share Posted November 17, 2010 Well, anyway 48h for simming and rendering a fluid container with the max sampling@300 is really too much. Are you using raytrace shadows by any chance? Which part took longer? Rendering or simming? Sim times: 2 hours. Rendering times: 46 hours for 720 HD.I'm using raytrace shadows...Do you think I'll speed up the rendering with Dept Maps? Quote Link to comment Share on other sites More sharing options...
bunker Posted November 17, 2010 Share Posted November 17, 2010 Use depth map shadows, you'll see the difference Sim times: 2 hours. Rendering times: 46 hours for 720 HD.I'm using raytrace shadows...Do you think I'll speed up the rendering with Dept Maps? Quote Link to comment Share on other sites More sharing options...
Akabane Posted November 17, 2010 Share Posted November 17, 2010 You will REALLY see the difference especially if you're using the pyro shader (and they're more easily controllable too!) (Do tests with 512 and only if the res is not enough crank up to 1k, just 2c) Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 17, 2010 Author Share Posted November 17, 2010 Thanks guys!I'll use depth map shadows! Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 17, 2010 Author Share Posted November 17, 2010 It seems very fast now! Thank you again, I'm not expert in lighting/shading. One question: I don't notice the advantages on writing out simulation files at the end of AutoDopNetwork. It seems that the time to read the simulation from disk is greater or very simular to the time to simulate! Any suggestions or workaround? thanks in advance Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 18, 2010 Author Share Posted November 18, 2010 Simming the impact point: http://www.vimeo.com/16958344 Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 20, 2010 Author Share Posted November 20, 2010 Here's a new rendering! I've optimized the general rendering time with depth shadows: And I've raised up the container resolution(550) Sim time: 8 hours Rendering time: 2 hours http://www.vimeo.com/17022753 Quote Link to comment Share on other sites More sharing options...
bunker Posted November 20, 2010 Share Posted November 20, 2010 That looks much better. Still, 8 hours is too much for that kind of sim. Are you doing an upres of a lowres sim ? Also try resizing your fluid container, that will save you a lot of sim time. have a look here : Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 21, 2010 Author Share Posted November 21, 2010 That looks much better. Still, 8 hours is too much for that kind of sim. Are you doing an upres of a lowres sim ? Also try resizing your fluid container, that will save you a lot of sim time. have a look here : Thanks! I'm using upres sim. I haven't try to resize the fluid container yet becaus my smoke float around the entire area of the container and there's another emitter below the terrain that activates himself a few frame before the impact so i thinked that a resizing container wouldn't help me too much...Maybe i'm wrong! Thanks! Quote Link to comment Share on other sites More sharing options...
bunker Posted November 21, 2010 Share Posted November 21, 2010 Resizing always helps, at least that would speed up the beginning of the sim You should try splitting your sim in 2 containers. One for the "tail" and one for the impact. That way you can tweak each sim separately without having to re-sim all and it's faster to simulate too Thanks! I'm using upres sim. I haven't try to resize the fluid container yet becaus my smoke float around the entire area of the container and there's another emitter below the terrain that activates himself a few frame before the impact so i thinked that a resizing container wouldn't help me too much...Maybe i'm wrong! Thanks! Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 21, 2010 Author Share Posted November 21, 2010 Resizing always helps, at least that would speed up the beginning of the sim You should try splitting your sim in 2 containers. One for the "tail" and one for the impact. That way you can tweak each sim separately without having to re-sim all and it's faster to simulate too Thanks for the suggestions man! ;-) Quote Link to comment Share on other sites More sharing options...
ikarus Posted November 22, 2010 Share Posted November 22, 2010 (edited) well you only really need to save out the whole dop network if u are using multiple elements from the sim, else you should just use a ROP output driver from the dop import in sops, or use the built-in one on the Dop I/O node thats generated from the shelf tools. That way, the only data you have to read are the fields required for rendering, eg density/heat/rest/etc Edited November 22, 2010 by ikarus Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted November 22, 2010 Author Share Posted November 22, 2010 well you only really need to save out the whole dop network if u are using multiple elements from the sim, else you should just use a ROP output driver from the dop import in sops, or use the built-in one on the Dop I/O node thats generated from the shelf tools. That way, the only data you have to read are the fields required for rendering, eg density/heat/rest/etc Thank you a lot!Great suggestion! Quote Link to comment Share on other sites More sharing options...
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