Omy Posted November 17, 2010 Share Posted November 17, 2010 Hi could any one tell me how to setup for a motion vector pass in houdini many thanks Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted November 17, 2010 Share Posted November 17, 2010 Try this HDA, in your VOP network with your custom export variable. Also make sure to desactivate "allow image motion blur" in your ROP. VOP_motionvectors.otl Quote Link to comment Share on other sites More sharing options...
Nerox Posted November 17, 2010 Share Posted November 17, 2010 Try this HDA, in your VOP network with your custom export variable. Also make sure to desactivate "allow image motion blur" in your ROP. Hi Pazuzu, How does this suppose to work? Because If I drop it in a default shader builder network and connect the output to a parameter VOP and specify it in my mantra node than the extra image plane remains black. Quote Link to comment Share on other sites More sharing options...
Macha Posted November 17, 2010 Share Posted November 17, 2010 Try this mb.hipnc Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted November 17, 2010 Share Posted November 17, 2010 Thanks Macha!!! Quote Link to comment Share on other sites More sharing options...
Omy Posted November 18, 2010 Author Share Posted November 18, 2010 Try this says error in vop parameter 1 Quote Link to comment Share on other sites More sharing options...
msalek Posted January 24, 2011 Share Posted January 24, 2011 (edited) says error in vop parameter 1 http://www.sidefx.com/exchange/info.php?fileid=608&versionid=608 Edited January 24, 2011 by msalek Quote Link to comment Share on other sites More sharing options...
Macha Posted January 24, 2011 Share Posted January 24, 2011 Yes, it's true, I also find it a bit odd that it isn't included by default. It seems such a basic thing. And shadows as well. Quote Link to comment Share on other sites More sharing options...
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