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Motion vector pass rendering


Omy

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Try this HDA, in your VOP network with your custom export variable.

Also make sure to desactivate "allow image motion blur" in your ROP.

Hi Pazuzu,

How does this suppose to work? Because If I drop it in a default shader builder network and connect the output to a parameter VOP and specify it in my mantra node than the extra image plane remains black.

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