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Particle Rendering for fluids


ikarus

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i was looking for an alternative way to render out particle fluids other than the pf surfacer. if the particles are dense enough you should be able to just render as points? the problem with this is the surface normals for the points will be wonky, so i tried to correct the normals of the points by isooffsetting (low res) for a surface then transfering the normals of that surface via vopsop. in the viewport the normals look like they should be fine, but in the renders they are anything but. not sure how solve this problem. maybe i need more particles? (scene file has only 1 partition) or should be applying the normals of the isosurface to a different attribute? dunno

the two pictures added have the same shader, but one particle-rendered, the other pf surfaced

if anyone could shed some light on this it would be great

particlerendering.hip

post-5479-129141383461_thumb.jpg

post-5479-129141390459_thumb.jpg

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