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how can I get each primitive's uv become the same?


syzmatrix

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Hello guys, I have a problem for quads polygon uv mapping, now I am designing an architecture with a lot of panels in diffent size and direction in space, and I want each primitive(face) of the quads textured with the same picture. So for each primitive,the uv points shoud fit into the whole uv window(both u,v is from 0 to 1 for each primitive). What should I do in order to get the result. Thanks in advance.

I attach a simple file,but should treat the null object as the initial input geometry. thanks again.

post-3730-129472950083_thumb.jpg

jiujiang_send.hip

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