Jump to content

Inheriting velocity when using "Impulse Actication" with POP S


kursad

Recommended Posts

Hi

I am trying to use POP SOP with impulse activation set to "$FF==1" only. I am using a trail sop to create velocity prior to POP SOP. Now if I activate my particles only on frame 1 as in the expression, the velocity information is not passed to the existing particles. They pretty much stay static. If I make Impulse Activation to "True" at all times then the velocity activation calculated properly.

Is there a way to make have the velocity and the position information calculated properly at all frames while I set my "Impulse Activation" to "$FF==1". I have a morphing underlying mesh.

Edit:

In a way I understand the first part of the problem I think. The Trail SOP does not naturally calculate the velocity on the first frame. So creating particles couple frames later does bring the velocity. On the other hand how can I make sure that I can bring all the velocity information that is processed by the Trail SOP at all frames? Is there such thing possible? At least I want to be able use that external velocity information to influence the particles

Edited by kursad
Link to comment
Share on other sites

You could put down a timeblend SOP after your trail SOP and set the "Hold First Frame" parameter to 2. That way your v will exist at frame 1.

Be careful of using the Accurate Births option as that can drastically slow down your pop sim.

Hi

I am trying to use POP SOP with impulse activation set to "$FF==1" only. I am using a trail sop to create velocity prior to POP SOP. Now if I activate my particles only on frame 1 as in the expression, the velocity information is not passed to the existing particles. They pretty much stay static. If I make Impulse Activation to "True" at all times then the velocity activation calculated properly.

Is there a way to make have the velocity and the position information calculated properly at all frames while I set my "Impulse Activation" to "$FF==1". I have a morphing underlying mesh.

Edit:

In a way I understand the first part of the problem I think. The Trail SOP does not naturally calculate the velocity on the first frame. So creating particles couple frames later does bring the velocity. On the other hand how can I make sure that I can bring all the velocity information that is processed by the Trail SOP at all frames? Is there such thing possible? At least I want to be able use that external velocity information to influence the particles

Edited by SpencerL
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...