kursad Posted January 11, 2011 Share Posted January 11, 2011 (edited) Hi I am trying to use POP SOP with impulse activation set to "$FF==1" only. I am using a trail sop to create velocity prior to POP SOP. Now if I activate my particles only on frame 1 as in the expression, the velocity information is not passed to the existing particles. They pretty much stay static. If I make Impulse Activation to "True" at all times then the velocity activation calculated properly. Is there a way to make have the velocity and the position information calculated properly at all frames while I set my "Impulse Activation" to "$FF==1". I have a morphing underlying mesh. Edit: In a way I understand the first part of the problem I think. The Trail SOP does not naturally calculate the velocity on the first frame. So creating particles couple frames later does bring the velocity. On the other hand how can I make sure that I can bring all the velocity information that is processed by the Trail SOP at all frames? Is there such thing possible? At least I want to be able use that external velocity information to influence the particles Edited January 11, 2011 by kursad Quote Link to comment Share on other sites More sharing options...
Rudinie Posted January 11, 2011 Share Posted January 11, 2011 Did you try to tick the Accurate Births? This might help. Kind regards, Rudi Quote Link to comment Share on other sites More sharing options...
SpencerL Posted January 11, 2011 Share Posted January 11, 2011 (edited) You could put down a timeblend SOP after your trail SOP and set the "Hold First Frame" parameter to 2. That way your v will exist at frame 1. Be careful of using the Accurate Births option as that can drastically slow down your pop sim. Hi I am trying to use POP SOP with impulse activation set to "$FF==1" only. I am using a trail sop to create velocity prior to POP SOP. Now if I activate my particles only on frame 1 as in the expression, the velocity information is not passed to the existing particles. They pretty much stay static. If I make Impulse Activation to "True" at all times then the velocity activation calculated properly. Is there a way to make have the velocity and the position information calculated properly at all frames while I set my "Impulse Activation" to "$FF==1". I have a morphing underlying mesh. Edit: In a way I understand the first part of the problem I think. The Trail SOP does not naturally calculate the velocity on the first frame. So creating particles couple frames later does bring the velocity. On the other hand how can I make sure that I can bring all the velocity information that is processed by the Trail SOP at all frames? Is there such thing possible? At least I want to be able use that external velocity information to influence the particles Edited January 11, 2011 by SpencerL Quote Link to comment Share on other sites More sharing options...
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