sparkChan Posted January 19, 2011 Share Posted January 19, 2011 hi,everyone. I have no idea to model this cloth. I'm trying to find it regular pattern, then use copy SOP and stamp function to model it. can you share your opinion? thanks. Quote Link to comment Share on other sites More sharing options...
Macha Posted January 19, 2011 Share Posted January 19, 2011 If you really need to model this, then this is one idea: Make sure your model consists of 4 sided polygons. Then loop through those polygons with a foreach, fit your pattern-polygon to the shape, and replace. This will probably run into problems though, especially if your pattern tile isn't symmetrical in all axes. What kind of shape do you need to fill with it? Quote Link to comment Share on other sites More sharing options...
Macha Posted January 19, 2011 Share Posted January 19, 2011 Some stuff that may be interesting when you create patterns. http://en.wikipedia.org/wiki/List_of_uniform_tilings Quote Link to comment Share on other sites More sharing options...
Andz Posted January 19, 2011 Share Posted January 19, 2011 If you really need to model this... In case you don't actually need to model the whole fabric... I've seen pretty good results achieved by hand modeling a small pattern and from that rendering out normals and opacity maps like shown here: http://www.characterink.com/2010/10/06/tutorial-displacement-map-chain-mail/ Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted January 21, 2011 Share Posted January 21, 2011 Andz's approach seems very efficient and probably the way most in production would choose. i wonder though, if this could be done without cloth, but rather with rigidbody dynamics. bullet would work with some modeling compromises. http://odforce.net/wiki/index.php/BulletPhysicsRBDSolverDOP Quote Link to comment Share on other sites More sharing options...
Andz Posted January 21, 2011 Share Posted January 21, 2011 Andz's approach seems very efficient and probably the way most in production would choose. i wonder though, if this could be done without cloth, but rather with rigidbody dynamics. bullet would work with some modeling compromises. http://odforce.net/wiki/index.php/BulletPhysicsRBDSolverDOP I guess it would work, but I wouldn't dare to try to sim something like that, not with the computer I have down here :-P Quote Link to comment Share on other sites More sharing options...
rdg Posted January 21, 2011 Share Posted January 21, 2011 Chapter 12 of "Texturing & Modelling - A procedural approach" has some examples how to use 'hypertextures' to create this sort of weaving at render time. Might be available on Google Books. Quote Link to comment Share on other sites More sharing options...
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