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cloth?


sparkChan

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If you really need to model this, then this is one idea:

Make sure your model consists of 4 sided polygons. Then loop through those polygons with a foreach, fit your pattern-polygon to the shape, and replace.

This will probably run into problems though, especially if your pattern tile isn't symmetrical in all axes.

What kind of shape do you need to fill with it?

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If you really need to model this...

In case you don't actually need to model the whole fabric... I've seen pretty good results achieved by hand modeling a small pattern and from that rendering out normals and opacity maps like shown here:

http://www.characterink.com/2010/10/06/tutorial-displacement-map-chain-mail/

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Andz's approach seems very efficient and probably the way most in production would choose.

i wonder though, if this could be done without cloth, but rather with rigidbody dynamics.

bullet would work with some modeling compromises.

http://odforce.net/wiki/index.php/BulletPhysicsRBDSolverDOP

I guess it would work, but I wouldn't dare to try to sim something like that, not with the computer I have down here :-P

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