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Starcraft AI programming, interesting concepts for flocking


pclaes

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Hi,

this may be a bit unrelated to some, but if you are interested into flocking, crowds and AI, I found this to be a very interesting and well written article:

http://arstechnica.com/gaming/news/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition.ars

If they ever would have done this whilst I was in Uni I know I would have taken part in it :).

The "potential field" they describe is inspiring to create the same in 3d with a voxelfield, using sdf to get the gradient vector and driving particles. It is so cool how these concepts blend between different applications.

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