pclaes Posted January 20, 2011 Share Posted January 20, 2011 Hi, this may be a bit unrelated to some, but if you are interested into flocking, crowds and AI, I found this to be a very interesting and well written article: http://arstechnica.com/gaming/news/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition.ars If they ever would have done this whilst I was in Uni I know I would have taken part in it . The "potential field" they describe is inspiring to create the same in 3d with a voxelfield, using sdf to get the gradient vector and driving particles. It is so cool how these concepts blend between different applications. Quote Link to comment Share on other sites More sharing options...
rdg Posted January 20, 2011 Share Posted January 20, 2011 Here's another Game AI article: Understanding Pac-Man Ghost Behavior http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior Quote Link to comment Share on other sites More sharing options...
rdg Posted January 20, 2011 Share Posted January 20, 2011 Slides of: Michael Booth, "The AI Systems of Left 4 Dead," Artificial Intelligence and Interactive Digital Entertainment Conference at Stanford. http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf Quote Link to comment Share on other sites More sharing options...
pclaes Posted January 21, 2011 Author Share Posted January 21, 2011 Very interesting! Quote Link to comment Share on other sites More sharing options...
rdg Posted January 21, 2011 Share Posted January 21, 2011 Even more papers and articles: http://www.red3d.com/cwr/games/ Quote Link to comment Share on other sites More sharing options...
rdg Posted January 27, 2011 Share Posted January 27, 2011 Clever Algorithms: Nature-Inspired Programming Recipes Taking a broader perspective, I realized that the communication ofalgorithmic techniques in the field of Artificial Intelligence was clearly a difficult and outstanding open problem. Free PDF: http://bit.ly/ewp1ym Quote Link to comment Share on other sites More sharing options...
Marc Posted January 27, 2011 Share Posted January 27, 2011 Nice links... now all I need are 36 hour days and I can read/implement all the things that I want to. ....sigh... M Quote Link to comment Share on other sites More sharing options...
rdg Posted January 27, 2011 Share Posted January 27, 2011 Agreed. My hope is somebody else reads all this and implements it and then shares it. Quote Link to comment Share on other sites More sharing options...
rdg Posted January 31, 2011 Share Posted January 31, 2011 //processing video tutorial 13 //steering behaviors // agents //by jose sanchez Quote Link to comment Share on other sites More sharing options...
rdg Posted February 14, 2011 Share Posted February 14, 2011 http://blog.soulwire.co.uk/laboratory/flash/as3-flocking-steering-behaviors Some code containing interesting presets for 'feeding', 'predator', 'chase' and 'flock'. I remembered this being a live demo, but can't find the link. Quote Link to comment Share on other sites More sharing options...
rdg Posted February 17, 2011 Share Posted February 17, 2011 http://critterai.org/ This is the project home for the CritterAI Google Code project. It is an umbrella project for various AI libraries skewed toward practical, rather than academic, use and study. Quote Link to comment Share on other sites More sharing options...
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