roughsporty Posted January 20, 2011 Share Posted January 20, 2011 (edited) For my vase WIP I want to emit particle fluid into the vase, not a hard task I thought. The collision volume representation with "Laser Scan" off looked good but th emitting into the vase looks unexpected (Screenshot 1). The particles flows abover the vase and I have no idea whats going on. With "Laser Scan" on I never get a good volume repr (Screenshot 2). There are holes and inside there are connections between the "wall". What I'm doing wrong? Edited January 20, 2011 by roughsporty Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 20, 2011 Author Share Posted January 20, 2011 i forgot the hip .... test_v.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted January 20, 2011 Share Posted January 20, 2011 keep laser scan off you have N facing the wrong side so either append Reverse SOP just before dopimport in vase object or check invert sign on vase rbd (better do the former to avoid shading issues later) Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 21, 2011 Author Share Posted January 21, 2011 thank you anim Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.