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static rbd object for particle fluids sim ...


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For my vase WIP I want to emit particle fluid into the vase, not a hard task I thought.

The collision volume representation with "Laser Scan" off looked good but th emitting into the vase looks unexpected (Screenshot 1). The particles flows abover the vase and I have no idea whats going on.

With "Laser Scan" on I never get a good volume repr (Screenshot 2). There are holes and inside there are connections between the "wall".

What I'm doing wrong?



Edited by roughsporty
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