Jump to content

Animating a crack up a wall in houdini


m89

Recommended Posts

Hi guys,

I am currently working on a FX project at university and have hit a wall when it comes to animating the crack. The method i decided to was to pre- fracture the object (currently a grid for tests) using Voronoi shatter and then isolating each piece and emitting a particle from each piece. Then attaching the geometry piece to the particle and using a force to manipulate the movement of the particles, which affect the fractured geometry.

The main problem i have found is in the connectivity of the piece as only some of the primitives are affected by the particles so there is a wierd affect going on here. In a newer version i changed it to points, but later on there are different issues with moving the translated pieces back to their grid for the final effect.

I have attached a test of it, the particles and everything seem to working apart from the individual pieces being moved. Any help would be really appreciated.

Thanks

Link to comment
Share on other sites

To animate a crack up a wall use the l-system. Use a Project SOP to project the points onto a Grid, then animate the generation of the l-system to make it grow. The l-system comes with a prefined cracked pattern (under the gear menu).

You can then emit particles from the last points of the l-system to project bits out of the tip of the cracks are it grows.

You might need to exclude and cookie a box using the l-system to create a solid wall that is breaking up.

p.s. You didn't have an attached.

Link to comment
Share on other sites

  • 3 weeks later...

Cracking with particles emitting from the last point in the l-system.

would a boolean operation can be responsible to produce cracks in different surfaces from a simple sphere to a modelled obj

Link to comment
Share on other sites

  • 2 weeks later...

Cracking with particles emitting from the last point in the l-system.

Hi thats awesome! that was my next task. I was wondering with using the L-system is there a way of keeping the animation, but changing the shape of the crack? Every time I change the the L-system shape the animated crack stops.

Also I have looked at another way of cracking, this is the version someone sent me, which i have been trying to tweak, but when adding a new crack.bgeo the lattice and spring doesn't work. The lattice says the geometry is unmatched. Im not sure what i am missing. Would be great if you could take a look.

Thanks

m89

cracks.zip

  • Like 1
Link to comment
Share on other sites

  • 1 year later...

Hi thats awesome! that was my next task. I was wondering with using the L-system is there a way of keeping the animation, but changing the shape of the crack? Every time I change the the L-system shape the animated crack stops.

Also I have looked at another way of cracking, this is the version someone sent me, which i have been trying to tweak, but when adding a new crack.bgeo the lattice and spring doesn't work. The lattice says the geometry is unmatched. Im not sure what i am missing. Would be great if you could take a look.

Thanks

m89

did you ever find a solution to this? i would like to use a custom curve to guide the crack with this system but cant get it to work

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...