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Change point numbers to particle id


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Hi,

I'm caching out some particle simulations and then bringing them back in via the file dop. I want to add trails to the points but as soon as the points start being deleted the pt numbers are constantly changing. Is there a way that i can force the point numbers to take on the particle id?

Or a way to tell the trail sop to use $ID rather than $PT?

Thanks

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Hi,

Thanks for the reply, i have been using that method to add trails but i was hoping there would be a way that i could use the trail sop instead just so that i could keep the .sim file sizes down rather than have to calculate extra particles for the trail.

Thanks again for the reply though.

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Hi,

Thanks again fo rthe reply, when i go to render i'm getting glitches everynow and again as if the add sop is being set to "all points". Playing in the timeline it is absolutely fine but as soon as i render i start to get these glitches?

Does anyone know why this would be, is it something to do with the order things are being calculated or something?

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