yongbin Posted March 28, 2011 Share Posted March 28, 2011 I have rest human model and his eyebrow and human animation. How can I stick eyebrow to body? I tried with attribute transfer sop. But it didn't work properly. Is there something like a Maya's wrap method in houdini? stick to UV or Prim uv? Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 28, 2011 Share Posted March 28, 2011 There's a rivet tool on the shelf which might help. Quote Link to comment Share on other sites More sharing options...
yongbin Posted March 28, 2011 Author Share Posted March 28, 2011 thank you lukeiamyourfather, but what I want isn't match one and one. I have an eyebrow cap and bunch of eyebrows. So... help me more Quote Link to comment Share on other sites More sharing options...
graham Posted March 28, 2011 Share Posted March 28, 2011 The Sticky object allows you to attach to specific UV values so that might work for you. Quote Link to comment Share on other sites More sharing options...
yongbin Posted March 28, 2011 Author Share Posted March 28, 2011 thank you graham, it works! But it still have to match one by one. Is there a way to match whole eyebrows?(over 100 hairs?) Quote Link to comment Share on other sites More sharing options...
Div Posted March 29, 2011 Share Posted March 29, 2011 I believe your eye brow is done on a rest position for your body ? Try a lattice sop with your eyebrow on the first input, your body in rest position in the second and your animated body on the third. set the lattice sop to points... Quote Link to comment Share on other sites More sharing options...
yongbin Posted March 31, 2011 Author Share Posted March 31, 2011 hi Div! thank you for your advise. but lattice sop cannot capture move of skin accurately. So I think sticky with coding(for looping) approch is best. I'll try it. Quote Link to comment Share on other sites More sharing options...
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