TopNub Posted April 14, 2011 Share Posted April 14, 2011 Hello. I use a shader for volumevop (this shader I took somewhere in this forum). If my object with shading greatly distant from the camera, it all turns out well. But if I use it for larger objects (for example, through which the camera flies), then all the noise disappears. Please help me to achieve the same noise c near the camera. I have very little experience with shaders, please help me understand. bunnycloud.hip.tar.gz Quote Link to comment Share on other sites More sharing options...
Macha Posted April 14, 2011 Share Posted April 14, 2011 (edited) Hi Ilya, try these things: -Increase volume resolution (memory ^) -Decrease Volume Step Size (probably little effect) -Add noise in the shader -Add displacement in the shader (more difficult but will look best) I think there's some cloud files floating around on this forum that use multilayered noise (noise in a for loop). There's also the excellent pyroclastic thread: Edited April 14, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
TopNub Posted April 22, 2011 Author Share Posted April 22, 2011 Macha, Thank you. I use this shader: But I don't get additional frequency like as metabolls or spheres. I multiply two additional noises, but i have only many noise fracture, not spheres. I have photo example: I need this form. Please help me Quote Link to comment Share on other sites More sharing options...
ikarus Posted April 22, 2011 Share Posted April 22, 2011 i would try to get a more detailed base point cloud and decrease the radius of the pyroclastic spheres Quote Link to comment Share on other sites More sharing options...
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