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problem with the size of the volume fractions


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Hello.

I use a shader for volumevop (this shader I took somewhere in this forum). If my object with shading greatly distant from the camera, it all turns out well.

screenshotulp.png

But if I use it for larger objects (for example, through which the camera flies), then all the noise disappears.

screenshot1tj.png

Please help me to achieve the same noise c near the camera.

I have very little experience with shaders, please help me understand.

bunnycloud.hip.tar.gz

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Hi Ilya, try these things:

-Increase volume resolution (memory ^)

-Decrease Volume Step Size (probably little effect)

-Add noise in the shader

-Add displacement in the shader (more difficult but will look best)

I think there's some cloud files floating around on this forum that use multilayered noise (noise in a for loop). There's also the excellent pyroclastic thread:

Edited by Macha
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Macha, Thank you.

I use this shader:

teapotPyroclasticCloud_2d.jpg

But I don't get additional frequency like as metabolls or spheres. I multiply two additional noises, but i have only many noise fracture, not spheres.

post-6294-130347328588_thumb.jpg

post-6294-130347329761.jpg

I have photo example:

post-6294-130347330733_thumb.jpg

I need this form.

Please help me :)

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