ganzo Posted April 22, 2011 Share Posted April 22, 2011 Hi guys, Part of my thesis involves trails of mud so I'm working on both the vopshop magic for the material as well as a digital asset that adds stones, pebbles and leaves to the geometry using the mud material. The shader for the mud is all procedural and has a moss growth control. Nothing too fancy, but I think it will work for my thesis. - Alex Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 22, 2011 Share Posted April 22, 2011 That's look very nice! It helps to see it on something other than a teapot too. Quote Link to comment Share on other sites More sharing options...
ganzo Posted April 22, 2011 Author Share Posted April 22, 2011 I know right?....still...that teapot is quicker to load than my geometry. I still have to work on the swimming textures part as I have not implemented that part yet. I am going to add some animatable parameters that let the mud move slightly along the surface over time. Also probably a parameter that lets you get dryer mud with more crackling or wet smoother and darker mud. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted April 23, 2011 Share Posted April 23, 2011 Nice mud so far, can't wait to see how far you take it. Quote Link to comment Share on other sites More sharing options...
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