Barakooda Posted May 23, 2011 Share Posted May 23, 2011 (edited) I`m try to build simple shader to control the base color, using simple ramp based on the Y axis of the bounding box. I will happy to see your way of doing it , better if it will stay only in the "shop" context. ---- right now i`m using point node and place "chramp" expration using ramp parameter in vopsop B. Edited May 23, 2011 by Barakooda Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted May 23, 2011 Share Posted May 23, 2011 I'd try to do this with a point attribute. A for each loop in a SOP could be used to assign values from zero to one relative to the size of the geometry in that loop iteration. The VOP SOP has nodes for both bounding box and fit range which should do most of what you need. Then call that attribute in the shader. Quote Link to comment Share on other sites More sharing options...
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