leifdk Posted May 27, 2011 Share Posted May 27, 2011 one of the questions, i been asking my self is. Is it a good idea to use takes, to organize the parts of the scene. Like environment robots light and fx. In 3 takes or. best regard Quote Link to comment Share on other sites More sharing options...
roughsporty Posted May 27, 2011 Share Posted May 27, 2011 one of the questions, i been asking my self is. Is it a good idea to use takes, to organize the parts of the scene. Like environment robots light and fx. In 3 takes or. best regard It depends on how you are organize your scenes in general. They are lots of ways to do this. I organize my scenses with proper nodes and colors. I use takes only for the rendering part. Different lightning setups and passes, but of course you could do this. Quote Link to comment Share on other sites More sharing options...
leifdk Posted May 27, 2011 Author Share Posted May 27, 2011 that was actually a good idea whit collars and the network boxes thanks Quote Link to comment Share on other sites More sharing options...
leifdk Posted May 27, 2011 Author Share Posted May 27, 2011 (edited) that was actually a good idea whit collars and the network boxes thanks new question Houdini for hard surface and 3d coat for texturing and high poly stuff like details and organic Edited May 27, 2011 by leifdk Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted May 27, 2011 Share Posted May 27, 2011 For organizing a scene I put things into subnetworks and assets, then I can load those assets into a basic scene setup to tweet them without the overhead of the master scene. I only use take to store basic parameters changes. I've found it much easier to create multiple Mantra nodes in the Out network for each pass, and then use the Objects tab to filter lights/objects for that take. This way the take is much smaller and easier to read. Don't forget to create nested takes to organize things better Quote Link to comment Share on other sites More sharing options...
leifdk Posted May 28, 2011 Author Share Posted May 28, 2011 gonna rephrase my 2 question:) i use Houdini and 3dcoat. So hard surface modeling in Houdini And texturing and details on 3d coat Quote Link to comment Share on other sites More sharing options...
leifdk Posted October 28, 2011 Author Share Posted October 28, 2011 long time no see. Is back in Houdini and this time i can see a future in it. some irl things have sorted out. Quote Link to comment Share on other sites More sharing options...
leifdk Posted October 28, 2011 Author Share Posted October 28, 2011 started a new project that i am gonna update ca 1 a week and is really loving the 3d again so it would be a good option to learn things in the following way model hard surface texture animation rendering then physics Quote Link to comment Share on other sites More sharing options...
leifdk Posted November 1, 2011 Author Share Posted November 1, 2011 is it possible to add a server if i own 2x hd license Quote Link to comment Share on other sites More sharing options...
old school Posted November 2, 2011 Share Posted November 2, 2011 Nope. HD licenses are locked to the workstation that they are installed on. Quote Link to comment Share on other sites More sharing options...
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