MENOZ Posted June 1, 2011 Share Posted June 1, 2011 Hi, is copy sop multithreaded? are sops multithreaded in general? or only vops? I think someone years ago made a multithreaded version of copy sop, but i can't find it, and don't know if with houdini 11 has been implemented. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted June 1, 2011 Share Posted June 1, 2011 I don't think the Copy SOP would spawn threads just to do the copy, cause the overhead of starting the threads wouldn't be worth it. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted June 1, 2011 Share Posted June 1, 2011 are sops multithreaded in general? or only vops? SOP networks in general are not multithreaded in Houdini 11. Nodes that use VEX are exceptions (VOP SOP, Mountain, etc.). Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted June 1, 2011 Share Posted June 1, 2011 From the "What's new" in Houdini 11 documentation. "Added preliminary support for multithreaded object cooking, currently disabled by default. To enable, you can set the environment variable HOUDINI_MULTITHREADED_COOKING to 1. If you experience problems, please let the developers know." Quote Link to comment Share on other sites More sharing options...
varomix Posted June 2, 2011 Share Posted June 2, 2011 I totally forgot about that I'm gonna activate that see how that works Thanks Quote Link to comment Share on other sites More sharing options...
digitallysane Posted June 3, 2011 Share Posted June 3, 2011 I totally forgot about that I'm gonna activate that see how that works Famous last words Quote Link to comment Share on other sites More sharing options...
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