3dbeing Posted June 2, 2011 Share Posted June 2, 2011 Is this really the easiest way to do this or am I missing something? I would guess it's the latter... I want to use the noise in vops, and I want to fit the range to be controlable. minmax.hip Quote Link to comment Share on other sites More sharing options...
Macha Posted June 2, 2011 Share Posted June 2, 2011 Hey there, I'd do it this way with nodes. minmax.hip Quote Link to comment Share on other sites More sharing options...
3dbeing Posted June 2, 2011 Author Share Posted June 2, 2011 HA! Yes that is a much smarterer way to do it! Thanks Macha, you ROCK! Quote Link to comment Share on other sites More sharing options...
shareu Posted June 4, 2011 Share Posted June 4, 2011 Thanks ^^. very good solution~ Quote Link to comment Share on other sites More sharing options...
anim Posted June 4, 2011 Share Posted June 4, 2011 you can use GetAttribute VOP to get Detail attribute directly, so no detail() expression is needed Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted June 5, 2011 Share Posted June 5, 2011 also chops serves as a good and quick visualisation tool.. Quote Link to comment Share on other sites More sharing options...
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