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Fracture a static object?


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Hello!

I'm not really a new Houdini user but I'm still not well-versed in it either. I was wondering if something like this is possible...rather, I'm sure it is I just don't know how I would go about doing it.

I want to have a wall (just elongated box...really simple) standing up. I want to then throw something through it. Think like a rock through glass. Let's say I have the rock go through the very center. Well, my question is: how would I go about making the bigger chunks stick where they are and only have the smaller chunks fly away?

I currently was just using the "make breakable" button on the wall. I was really trying to avoid painting in fractures and going in and manually picking what pieces I wanted to have stick. Thanks for the help!

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Constrain the object to the ground and exclude the ground from the objects that can initiate a fracture. Instead of "*" it would be "* ^ground" or whatever the ground happens to be called in your scene.

Thanks for the suggestion. Maybe I'm not understanding correctly. But I constrained my wall and threw a sphere at it and it didn't exactly work.

I mean, I understand what's going on. When the fracture happens, new pieces are being created with a new name. The constraint says, "Oh hey, you're not 'box1', you're free!"

There's gotta be a way to get around this I'm just not sure yet how. Maybe I'm approaching it the wrong way? But I attached a little test scene. Maybe someone a little wiser than I knows how to do what I'm going for? Thanks!

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