Ankit Sinha Posted July 4, 2011 Share Posted July 4, 2011 Here is a problem with my crowd control. i applied "time shift" to produce randomness in there action but they all are doing same action. I created a curve wid 10 points on it. then i emit just one particle from one point at first frame. then i copied my animated character on each of the points. but to produce randomness in there action i created a variable in stamp tab of copy node "tshift" whose value is "rand($PT) * 40". Then i used time shift to add this value to current value via stamp function. Still they all follow same action. here is my file attached. Plz have a look on my file and suggest me possible solution. crowdControl.hipnc Quote Link to comment Share on other sites More sharing options...
mawi Posted July 4, 2011 Share Posted July 4, 2011 Have you checked the "stamp inputs" checkbox on the copy node? Its right above your stamp values. Quote Link to comment Share on other sites More sharing options...
Ankit Sinha Posted July 4, 2011 Author Share Posted July 4, 2011 Have you checked the "stamp inputs" checkbox on the copy node? Its right above your stamp values. ohh, Damn it! thanx.... one more suggestion, i have been trying to figure out which number is best to be multiplied for best random motion. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted July 4, 2011 Share Posted July 4, 2011 there's no number as such..it all depends on what range you are looking for. for instance if its rotation then usually 360 (but again it depends on what degree of freedom your rotation has) Quote Link to comment Share on other sites More sharing options...
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