jim c Posted July 15, 2011 Share Posted July 15, 2011 I've got a rectangular shape, a wall or window, and I'd like to have it break into lots and lots of cubish like shapes. The Shatter SOP seems to be great for irregular shapes, but how would I break an object into a more regular grid? Quote Link to comment Share on other sites More sharing options...
jacob clark Posted July 15, 2011 Share Posted July 15, 2011 I've got a rectangular shape, a wall or window, and I'd like to have it break into lots and lots of cubish like shapes. The Shatter SOP seems to be great for irregular shapes, but how would I break an object into a more regular grid? I believe the IsoOffset sop has some interesting cube options.... Though, are you looking for cubed or smoothed edges? Quote Link to comment Share on other sites More sharing options...
johner Posted July 15, 2011 Share Posted July 15, 2011 VoronoiFracture SOP with your rectangular object as the object to break up, but a grid or Box SOP with Divisions on as the source for the Voronoi points. As long as your voronoi points are on a regular grid your object should be divided into rectangles/cubes. Quote Link to comment Share on other sites More sharing options...
jim c Posted July 15, 2011 Author Share Posted July 15, 2011 I believe the IsoOffset sop has some interesting cube options.... Though, are you looking for cubed or smoothed edges? Cubed, basically I want to blow a hole in something and have the pieces be cubes, something like how the bits that blow up in Tron Legacy. Quote Link to comment Share on other sites More sharing options...
stephenl Posted July 21, 2011 Share Posted July 21, 2011 if the base object to explode is a box, you can create a box, use a points from volume sop, copy a new box the each of those points with copy sop.link the new boxes size to the spacing of the pts from volume spacing Quote Link to comment Share on other sites More sharing options...
jim c Posted July 21, 2011 Author Share Posted July 21, 2011 Found this: http://www.vimeo.com/6179855 Which explains the basics of what I want to do, should anyone else new to this kind of thing stumble upon this thread. Peter goes through the basics of punching a hole in a brick wall which I think is pretty darn close to what I want to have happen. Quote Link to comment Share on other sites More sharing options...
Marc Posted July 21, 2011 Share Posted July 21, 2011 Johners' advice is good for anything that you want to break up into regular patterns. Just playing around with the input points in the voronoi fracture will return some very interesting shapes. But a regular grid point cloud will return cubes. M Quote Link to comment Share on other sites More sharing options...
jim c Posted July 21, 2011 Author Share Posted July 21, 2011 Is there anything like that in H10? I'm kind of waiting to upgrade for H12. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.